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This is the first prototype video I thought to take, and the only one that exists for this area. However, it does showcase how the environmental design impacts the overall gameplay, even in this early stage. The fact that the lighting hides and reveals the hunter exemplifies the power that lighting has in this genre, and how it can be used to the advantage of the AI.
After the Navmesh apparently became completely unrecoverable in my other build, I had to rebuild a testing area. This video showcases a VERY primitive version of the stalking behavior.
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