A prototype 2D reverse horror game developed in Unity, taking inspiration from Carrion by Phobia Studios.
I was the Sole Developer, hand-crafting nearly everything.


A 3D absurdist project about tossing items at a wall using a trebuchet. Developed over the course of 3 months in Unity.
I was the Project Lead and Programmer, using Trello to manage my team and developing most scripts.
A 3D modelled, textured, and rendered orb for a mock product advertisement. Maya was used for the modelling and rendering, Adobe Substance Painter for the textures.
I made the model and texture.


An unfinished 3D game prototype designed to virtually replicate a fictional children’s game. Made using Unity and Blender for the 3D models.
I was the Sole Developer.
A prototype twin-stick shooter developed in Unity to practice my skills.
I was the Sole Developer.

I’m Tristan Philp, a game developer with a focus on technical programming. I’m trained in the Unity and Unreal development environments, Github for version control, and Trello for project management. I have also dabbled in Maya, Blender, and the Adobe Suite.
In addition, I also have leadership experience from my time as the president of the Tabletop Club while working towards my degree.